![]() zip file and in Blender you go to Edit > Preferences > Addons > Install. Installation is pretty straightforward and as usual. You can download the EEVEE presets addon on Github. Where to download the EEVEE Presets addon? The EV Express addon has two presets which are recommendation I found on the internet. The EEVEE Presets addon works nice with the EV Express addon. Now you can change the rendersettings with one click in the EEVEE Presets addon. Change some settings in the render settings and make a new preset the same way. To save the current settings you click the + button and then you can give the preset a name. When you scroll down, you will find EEVEE Presets. Use Curves On/off, Black level, White level.Īfter downloading the addon you can find the addon in the properties panel > Render TAB. Sequencer (XYZ, sRGB, RAW, Non-Color, Linear Aces, Linear, Filmic Log). Display device (sRGB, XYZ, None), View Transform (False Color, Raw, Filmic Log, Filmic, Standard), Look (Very low contrast, low contrast, Medium low contrast, Medium Contrast, Medium High Contrast, High Contrast, Very High contrast. On/off, Line thickness mode (Absolute/relative), linethickness. Grease Pencil: Playback only on/off, Modifiers on/off, Shader FX on/off, Layers Bending on/off, Disable Fill on/off, lines on/off. Render: Max subdivision, Max child particles. Viewport: Max subdivision, Max Child Particels, High resolution smoke on/off. ![]() ![]() Diffuse Bounces, Cubemap Size, Diffurse occlusion, Irradiance Smoothing, Clamp Glossy, Filter Quality, Display: Cubmap size, Irradiance size. Method (ESM/VSM), Cube Size, Cascade Size, High BitDepth on/off, Soft Shadows on/off, Light Treshold, Hair Shape Type (Strand/strip), Additional Subdiv. Volumetric lighting on/off, light clamping, Volumetric Shadows on/off, Shadow Samples. Start, End, Tile Size, Samples, Distribution. ![]() On/off, Refraction, Half Res Trace, Trace precision, Max Roughness, Thickness, Edge Fading, Clamp. Samples, Jitter Treshold, Separate Albedo, Boom on/off, Threshold, Knee, Radius, Color, Intensity, Clamp.Ambient occlussion on/of, Distance, Factor, Trace Precision, Bent Normals, Bounces Approximation.
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